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Tradeskillmaster forums
Tradeskillmaster forums








tradeskillmaster forums

having 1000+ transmog items, having a scan take 100x longer after the first 20 items just turned a 15 min job into a 3 hour job, what do you think is going to happen to the market? less items, less items mean higher prices, longer time commitment means higher prices. Spoken like someone who has never used an AH addon or even bothered to play with the AH. It's hard to justify this change as anything besides making it harder to make gold in game to encourage the tokens. to put it simply you're basically turning the AH from amazon to a hoity-toity over priced store.

tradeskillmaster forums

I don't have time to explain how markets work for you but rest assure this is going to have negative consequences especially for those on low/med pop servers. This is like saying no business that use any type of automation shouldn't exist, everything has to be done the old fashioned, just like real life you don't really understand it and it just sounds bad, oh wow these people are basically cheating, no not at all and it actually benefits you that we're allowed to do stuff like this, you're going to be crying when old mats just disappear off the AH and the ones that do exist are going to be 10x the cost, transmogs that aren't super popular are going to be gone and slowly reappear at 50x the price these addons help the community just as much as they do the seller. Now it takes longer and is more boring, and is maybe more balanced with other gold making opportunities? In this case that something is relatively tedious posting of items on AH etc, but hey, that's what you DECIDED to do to earn gold, instead of some other activity. Automating things players have to do to interact with the game makes you not play the game. So your (and many other people's) complaint is simply that selling things now requires actual effort from you? This is along the lines of someone making an addon that just kills mobs for you and loots them, it remains active a while, then Blizzard disable it and everyone goes OMG NOW I HAVE TO ACTUALLY KILL THE MOBS MYSELF? Obviously I'm (slightly) exaggerating, but it really is basically the same thing.

tradeskillmaster forums

literally takes 100 times longer, hey with any luck this destroys the transmog economy and allows me to jack up my prices 100 fold If the current settings are too strict, we’ll want to relax these measures.īlizzard really cracking down on those of us selling transmog gear huh, god forbid we supply the market with variable options of gear. We very much welcome feedback on AH activities are hitting the throttle.

tradeskillmaster forums

The current tuning values are a starting point for this. The new system will, however, throttle players who are using addons to run rapid queries to scan the AH for specific goods, or buy and relist huge quantities of items. It should be essentially impossible to encounter the new limits for most players. The system is tuned so that is should never affect players using the AH typically: buying consumables, listing gathered or crafted goods for sale, searching for specific items you want to purchase, etc. With this hotfix, we’ve implemented a new system that effectively gives each player a “budget” of AH actions per minute, and only kicks in once that budget has been exceeded. Neither of these things is good for the game as a whole. The players who generate all of the AH traffic are using addon-driven automation to gain a competitive economic advantage over other players, in addition to the increasing strain on the game service. Through our continuing work to address service issues as they crop up, as well as our constant efforts to find gameplay issues and fix them, we’ve observed that a small minority of all players generate the majority of Auction House traffic. The hotfix is intended to both address service issues, as well as address an imbalance between the vast majority of players and a very small minority. The performance reported above is expected and intended, following a hotfix that went into effect a few hours ago. Each row consists of two values: the timestamp in milliseconds at which the API call was made and the time in milliseconds it took to complete. This data was collected on US-Shattered Hands, which has generally been a very fast auction house as it’s a lower-pop realm. Each row represents a single C_AuctionHouse.SendSearchQuery API call (all the APIs experience the same issue - this was just the simplest to test). Here’s a bunch of data which I recorded which demonstrates the issue. This impacts all auction house functions (searching, canceling, posting, and buying). Starting this morning, auction house interaction with addons (in my case, TSM) has gotten significantly slower after a certain number of queries.










Tradeskillmaster forums